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Simoia Mafia

Go in here if you want spoilers! [Hint: Do not]

Post Wed Jan 11, 2017 5:53 am
JWatch User avatar
Founder

Posts: 170
Location: Washington State

At the start of the game, everybody publicly picks a race, and privately sends the mod their occupation. The occupation will not determine their alignment, but will determine personal roles and wincons.

Sparsens start with an item.
Torills have 66% chance of a bulletproof.
Humans cannot be roleblocked.
Hawrens start with some knowledge about the other players.
Rozo cannot be tracked.
Hiiri are outcasts who cannot vote and can only talk at night, but can investigate alignments and steal random items.

Necessary Mafia roles:
Roleblocker

Necessary Town roles:
Roleblocker
Doctor

Possibility of serial killer

DAYTIME:
Non-hiir players can talk and vote in-thread.
Item vote
Lynch vote
Possible day actions

NIGHT:
Hiiri can talk in thread.
Mafia players privately decide who to kill, and who performs the deed. (Perhaps there is one killer role, who passes on the ability when killed)
All players who have night actions will submit them in their quicktopics.

On day 1, there is no lynch vote.
On night 1, the mafia will kill an NPC.

When a player dies or is lynched, their role, alignment, and inventory is revealed.

Items:
Dagger - May kill once as a night action.
Lockbox - Cannot be stolen, and one other item may be placed inside it to prevent theft.
Moneybag - Can be used to buy a selection of items, or be traded between players.
Gem - Can be used to vaguely detect another player's alignment. Player is told it has "magical effects." Can be used at any time.
Diode - Can be used to vaguely detect another player's night action. Player is told it has "magical effects." Can be used at any time.
Bauble - Looks cool, but has no effect. Player is told it has "magical effects." Can be used at any time.
Shimmering cloak - Can be used once to hide and block all incoming, non-theft actions.
Stationery - Privately send a message to another player at any time.
More?

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